![]() You have a stamina bar that will be depleted every time you block a hit or each time you dodge. Of course, you can’t just dodge around and block as much as you want. You can lock on to a specific enemy, which will help you strafe, dodge, and dart in for an attack when an opening presents itself. You’ll also eventually find a shield, which allows you to block most enemy attacks. You can also dodge, and while you can see yourself kicking up dust on the screen, you are ever-so-briefly invincible – something that will be absolutely indispensable for your trials and tribulations. When attacking, you can chain together up to three attacks in a row, though it’s not always wise to do so. The bulk of combat will consist of attack, dodging, and blocking. But don’t think the game gets any easier once you’ve gotten a real weapon – the difficulty is just beginning. Still, it’s serviceable, if nothing else, and if you aren’t too reckless, it’ll keep you safe until you can find a real sword. Your first weapon will be a tree branch, and lemme tell you, it’s as crappy a weapon as it sounds. It’ll be up to you to really figure them out, but the presentation really hearkens back to the old days of the NES where you’d have to consult the manual for all the help you could get. Presented as though they’re some kind of sacred text, the instruction manual is also written in the same unknowable language as everything else in the game, but there are amazing drawings that help you figure out some of the game’s mechanics. ![]() Scattered throughout Tunic’s world are glowing mystical-looking pages that turn out to be the game’s instruction manual. Like I said, there’s no hand-holding, but you are given hints now and then. ![]() I’ll admit I was initially (and very briefly) annoyed by this fact, but then I realized that it was really quite brilliant. You will very quickly find that what few signs exist are written in a language that is completely incomprehensible. With no directions given (literally), it’s up to you to start exploring and seeing what you can find of this new world you’ve awoken in. The game begins with you waking up on a shore, alone, and completely without any weapons or equipment of any kind. There is no hand-holding hell, there are barely any instructions (though, more on that in just a moment). In fact, Tunic foregoes many traditions found in games of this style. Tunic eschews a traditional narrative in favor of giving you snippets of a story and letting you fill in the blanks. If you’re looking for some deep story, you’re gonna want to look elsewhere. But don’t let Tunic’s adorable exterior fool you – inside, it’s a brutal mash-up of Zelda and Dark Souls. So when Andrew Shouldice’s Tunic reared that fuzzy, adorable foxy head, I all but tripped over myself with excitement to give it a try. Foxy Christmas ornaments for my tree, fox-shaped coffee mugs (there are several I’m eyeing on Ebay right now, as a matter of fact), I’ve knitted myself a fox-shaped scarf, and, of course, I’m obsessed with video games that include foxes. Podcast (sound-of-play): Download (67.I’m obsessed with foxes. Sound of Play Extra – an interview with ToyTree was edited by Thomas Quillfeldt ( not also venture over to our forum at and put forward your own suggestions so that we might include them in our regular Sound of Play shows. The standard and special edition vinyl is available at You can buy the download from ToyTree’s BandCamp page: STRAFE soundtrack by ToyTree is available on Spotify and all major digital music outlets Handagote by Tomáš Dvorák, from Machinariumġ6:43 - Go Straight by Yuzo Koshiro, from Streets of Rage 2ġ8:14 - The Burbs by ToyTree, from STRAFEĢ1:09 - Main Theme by Trent Reznor, from QuakeĢ2:31 - Luftenstein by ToyTree, from STRAFEģ4:10 - Paint It Red by ToyTree, from STRAFEģ9:30 - A Hawk and a Hacksaw, a duo of musicians associated with the band Beirut, are contributing music to the soundtrack of Forest of Sleep by Twisted Tree (Ed Key’s label, which released Proteus).Ĥ5:20 - The Wings March by ToyTree, from KingdomĤ6:36 - Sanctuary by ToyTree, from STRAFE Track listing for this show is as follows:Ħ:12 - Aeronaut by ToyTree, from the Pigeon EPĩ:38 - Klaymen’s Theme by Terry Scott Taylor, from The Neverhoodġ1:56 - Main Theme by Tomáš Dvorák AKA Floex, from Samorost 3ġ3:10 - Audio from INSIDE by Martin Stig Andersenġ3:54 - Mr. This show’s presenter, Thomas Quillfeldt ( offers us up another Sound of Play extra in way of an interview with Amos Roddy also know as ToyTree ( composer for Pixel Titans’ recent first-person shooter STRAFE Here’s another Sound of Play extra – an interview with ToyTree
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