Returning to "setting", I began to question how much of "Fallout 1" stands in its own (the personality and feeling of the places), and how much of it is the projection of the things I already know and feel excited about: arriving at Shady Sands, saving Tandi and remembering the size of the New California Republic (or the guy asking about this in Freeside) discovering the "Brotherhood of Steel" (and how the encounter with the paladins in the desert is similar to the one in "New Vegas" while one has Veronica as companion, or how they have the habit of sending to be initiates to recover holodisks in the worst places) talking with Harold (and knowing "I" killed that guy).ATOM RPG is a post-apocalyptic game, inspired by classic CRPGs: Fallout, Wasteland, Baldur's Gate and many others. But these dimensions are not the core of the game, and I would gladly revisit Faerûn someday. Since my repertoire is, at best, lacking, at worst, inexistant, I will compare "Fallout 1" to "Baldur's Gate 1": latter "setting" is forgettable (Nashkel and Beregost simply exist, Baldur's Gate is nice and Durlag's Tower is something else) and writing is, being lenient, functional (Sarevok's "Koveras" is just kitsch). I've put some thought on what you said and realized a couple of things. It will be really hard, for me, to put "Fallout 1" in my personal greatest titles ever and that is kind of sad, because the "Baldur's Gate" collection - I'm starting my journey through the mainstream history- (I've played the "enhanced" ones ) is probably there and I discovered the genre playing "New Vegas". Those are the things I've felt while playing. It is clear that I always use long range rifles. Not as easy as "Fallout 4" (even on hardest) easier than "Fallout 3" - although it gets somewhat less harsh when one discover "Lincoln's repeater" definitely a walk on the park when compared to "New Vegas" - hard even when using "Anti-material rifle" and "T-51" ("This Machine" also works). Killing "Deathclaws" is easy (normal difficult). I have to play "New Vegas" again, it is my favorite game of all time, but I was too young to remember (and was too young to know how to evaluate) writing (courtesy of "Sony", I got the platinum trophy on - I was 13 years old).ĥ.1 The ending is awesome ("Bloody mess" plus the habit of aiming when someone crosses my avatar) - and I was "Champion" (sad that the murder is not canon).Ħ. The "setting" is good, the writing is ok (I can't remember the writing of "3" and "NW" - I was too young - I can remember "4" is not good). The same thing happens while playing "Fallout 1", the "only" difference is that the "dribbling" is a percentage, not an action.ĥ. Even though the following are action based, not using "VATS" was trash, and fighting was, actually, dumping all action points to hit the head and waiting for the points to load while trying to dribble the opponents. The combat plays like "Fallout 3" and "Fallout New Vegas". In the end I was leveling for hit points (occasionally perks, but my attributes were so bad that I couldn't unlock the good ones).Ĥ. The progression is a bit shallow: I used the sniper rifle I bought from Jake and the power armor I received from saving the initiate (saved him because I stumbled at the encounter, not because I was following the mission) the entire game. Discarding some lockers (with useless equipment - more on "3."), the ghoul arrested next to the water pump and some terminals, I've never failed a skill check (and that looks like bad design).ģ. The skill tests mechanic is pretty lame: I invaded the "Thieves guild" with "lockpick" skill 15 I repaired the water pump with "repair" skill "fifty something" (after reading the three books that the quest most certainly gives to prevent bad karma) I found the lever with "trap" skill probably "15" or lower. Come on: the manual said I should use the numbers as shortcuts, not as an essential part of gameplay.Ģ. After an hour reading foruns, I realized that I had to use the number key to select the skill to target the emitter. I actually had used "repair" on the terminals next to the force fields, but I was stuck when the terminal was on the other side (third floor). I did not complete the "Glow" (therefore, supposedly, I've lost the finest moment of "Fallout").ġ.1 I was so pissed with the "Mariposa Military Base" sequence that I just rushed to the "Cathedral": when you hold "mouse 1" while using the "select cursor" on the force field emitters, simply the option to use a skill is not available. Following the latest thread "Fallout 1&2 remaster", considering I just finished the game on 22 february, it seems funny to bring my feedback to the community (firstly, I don't think this discussion is inherently connected to the other topic secondly, I don't exactly know the spoiler rules regarding 1997 releases - I'll leave that to moderators - thirdly, I definitely have to study prepositions).ġ.
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